Program

november 15, 2024

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relic stage

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10:00 - 10:45

Mastering the Game Server

Lessons learned from 20 years

panelists:

  • Andreas Pohl
    Head of B2B
    Nitrado

moderator:

Description:

Join Andreas on a journey through the evolution of game server technology. As an industry leader, Andreas has faced gaming's most pressing challenges, gaining practical insights over his many years of experience. We welcome you to come and learn about recommendations on best practices, lessons learned from real-world implementations, and compelling reasons to opt for managed server solutions over DIY setups.

11:00 - 11:45

Void Crew x Vivox

Immersive Voice and Scaling a Safe Community

panelists:

  • Tre Rose Gonzales
    Product Manager
    Vivox
  • Javier Casado de Amezúa
    Hulithut Games

moderator:

Description:

Join Javier and Tre as they go through Hutlihut's journey in finding the fun through cooperative gameplay and immersive audio with Vivox as well as look to scale player communities with the right tools to keep players Safe and Engaged.

12:00 - 12:45

How to Stay Player Centric:

in Free-To-Play Games?

panelists:

  • Alevtina Usmanova
    Associate Director of Game Design
    Wooga

moderator:

Description:

Making games that have a chance on the market and remain successful for long periods of time, is a tough business. It is a continuous balancing act between creating fun experiences for as many players as possible, while allowing for commercial success of the game to be able to continue developing more games or new features to existing ones.It all comes down to acting in a player centric way. But what does that actually mean? Ask five people and you get five different responses.At Wooga, we have put a lot of effort into defining for ourselves what we actually mean by this and how we want to live it in our day-to-day, so that we can continue to create outstanding experiences while staying a sustainable business for many years to come.In this talk, Alevtina Usmanova, Associate Game Director on June‘s Journey, will share insights into how we did this.

12:45 - 13:45

LUNCH BREAK

panelists:

No items found.

moderator:

Description:

13:45 - 14:45

Women in Indie

Perspectives, Challenges and Opportunities

panelists:

  • Megan Zoe Garrett
    Indie Publishing Marketing Manager
    Lively Studio & Electric Square
  • Charlotte Cook
    Clobal Commercial Director
    Team17
  • Ranj Vekaria
    Creative Director
    Curve Games

moderator:

  • Nina Mackie
    Co-Founder & CRO
    WeGame2

Description:

This panel brings together prominent women currently working in the Indie space to share their perspectives on working in this sector, the state of the market, specific challenges and what they are excited about for the future of Indies.

15:00 - 15:45

10 Empty Slides

panelists:

  • Rami Ismail
    Games Industry Studio & Project Advisor
    RamiIsmail.com

moderator:

Description:

Rami Ismail will spar with the audience about the most critical things to know in (independent) game development, the things you've always wondered about, and the things you didn't realize you should wonder about.

16:00 - 16:45

Demystifying Creativity:

in Video Game Development

panelists:

  • Fawzi Mesmar
    Vice President Global Creative
    Ubisoft

moderator:

Description:

What drives us to think outside the box? Where does a fresh idea originate? And how can one truly gauge originality? This talk delves into the core of the creative process, blending insights from psychology, neuroscience, and personal experiences. It aims to unpack the intricate dance of inspiration and dissect what gives birth to original thought through grounded exploration of the mechanisms behind creativity and what needs to be done to arrive at originality. "Demystifying Creativity in Video Game Development" is a thought-provoking talk that delves into the elusive nature of creativity and originality in the realm of video game creation. This presentation explores the intricate balance between innovative ideas and the practical challenges of measuring creativity, shedding light on how these factors influence the development process in the gaming industry. Through a blend of psychological insights and real-world examples from game development, the talk aims to unravel the complexities behind what makes a game truly original and engaging. It addresses the tools and methods used to quantify creativity, the impact of these metrics on the creative process, and how developers can harness this understanding to push the boundaries of what is possible in video games. The session promises a deep dive into the heart of creativity, offering valuable perspectives for game developers, designers, and enthusiasts alike.

17:00 - 18:00

From Local to Global:

Best Practices in Video Game Localization and Cultural Adaptation

panelists:

  • Kate Edwards
    CEO / CXO & Co-founder
    Geogrify / SetJetters
  • Marie Amigues
    CEO
    Altagram Group
  • Markus Zierhofer
    Founder
    AudioCreatures
  • Marek Brunner
    Head of Rating Procedures
    USK

moderator:

  • Charly Harbord
    Head of Business Development
    The Powell Group/IndieGameBusiness®

Description:

This panel explores how to effectively localize and culturally adapt games for global audiences while preserving their authenticity and appeal. The discussion will cover strategies for portraying culture accurately, adapting narratives to resonate with diverse regions, and addressing the challenges of translating gameplay experiences. Attendees will gain insights into the processes and best practices that help games connect with players worldwide, from localization techniques to incorporating cultural elements seamlessly into game design.

18:15 - 19:45

PITCH COMPETITION

(Stiftung Digitale Spielekultur - Start-up Games-Entrepreneurs)

panelists:

No items found.

moderator:

Description:

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