mentor ground

Don't miss this unique opportunity to learn, connect, and level up your game
development journey!

Join our special Mentor Ground sessions where you can interact, ask questions, and gain valuable insights on specific topics directly from experts and prominent players from all sides of the gaming industry. (eg. At GG23 we had mentors from companies such as Team17, CD Projekt Red, Blizzard, Rovio, Guerilla, Flying Wild Hog, and many more)

Broad topics range from game art, narrative design, level design, game production, AI, agile & scrum, VR, legal, esports, community building, game career, and more.

how it works

  • Book your group session with a mentor of your choice

  • Limited to 6 mentees per mentor

  • One-hour focused sessions on specific topics

  • Receive valuable feedback in an open-table discussion format

  • Connect with fellow attendees who share your interests

when:

  • Our Mentor List and the Mentor Ground Schedule for GG’24 will be uploaded here in
    the following months, so stay tuned for upcoming updates!

  • You will be able to book slots via Meet To Match (access given after ticket purchase) and the sessions will take place during the Business (B2B) days of Games Ground 2024

We are incredibly proud to introduce you to our distinguished mentors and experts of the industry!

All Games Ground Ticket holders can book available sessions on Meet To Match. We have 80+ sessions available until spots run out, scheduled between 11:00 to 18:00 both on Thursday 14th and Friday 15th.

Games Ground 2024 MENTORS:

- Adam Snook - Head of Business Development at Kwalee
- Aina Theede - Illustrator/Concept Artist Freelancer
- Alevtina Usmanova - Associate Director of Game Design at Wooga
- Alex Williams - Creative Director at Deep Sky Games
- Ambre Jenffer - Freelance Concept and Character/Creature Artist
- Amanda Förtsch - Funding Manager Games at Medienboard Berlin-Brandenburg
- Andreas Olf - Co-Founder of Manasoup Network
- Attilio Carotenuto - Technical Lead at Unity
- Barbara Langa - Freelance Concept Artist & Illustrator
- Ben Hearn - Senior Technical Artist at 10 Chambers
- Blagoja "Bane" Milevski - Producer at Metacore
- Brendan Armstrong - Lead Gameplay Programmer on Helldivers 2 (Arrowhead Game Studios)
- Charly Harbord - Head of Business Development at The Powell Group/IndieGameBusiness®
- Daniel Lyozov - Head of Business Development & Scouting at CRITICAL REFLEX
- Denis Savosin - Senior AI Engineer at Sony Interactive Entertainment
- Emily McGregor - Producer on Helldivers 2 and Artist on Unannounced project at Arrowhead Game Studios
- Erick Passos - Lead Developer New Products at Photon Engine
- Esko Javanainen - Game Designer at Metacore
- Florian Tobias Stoessel - Freelance Game Designer & Consultant
- Giacomo Bonnano - Environment Artist at Ubisoft
- Golnar Ramesh - Business Development Leader | Market Expansion Expert
- Hicham Alloui - Game Programmer at Metacore
- Igor Rudolph - Attorney at law (Associate) at Brehm & v. Moers
- Jakub Mamulski - Head of Agency at Heaps Agency
- Jan Reichert - CEO at kr3m. media
- Jan Van Hassel - Senior Level Designer at Ubisoft
- Jan von Meppen - Writer / Producer
- Jane Katsubo - Senior Concept Artist (full-time freelancer) at Larian Studios
- Janine Scheiterbauer - Head of Programming at Games Academy
- Jasmin Karatas - Founder at Jasmin Deniz Karatas | RAW-R
- Joni Lappalainen - CEO and Co-Founder at Dreamloop Games
- Joppe Min - VFX Artist at Ubisoft
- Joscha Neumann - Funding Manager Games at Medienboard Berlin-Brandenburg
- Judith Jaskowski - Research Fellow at modus|zad
- Julia Bencker - Audio, Communications at Active Fungus Studios
- Julian Jimsa - Senior Game Designer at Thatgamecompany
- Julián Rojas Millán - Senior Technical Artist at Ubisoft
- Kate Edwards - CEO + Founder at Geogrify
- Kelly Liang - 3D Graphic Designer at Kolibri Games
- Karolina Wecka - Senior UI Artist at Crytek
- Lakhvir Takhar - Enterprise Partnerships Manager at Airship Interactive
- Luca Beisel - Game Director (Rogue Voltage)
- Lucas Amadeus Rudolph - Freelance Character artist
- Maria Maunula - Producer at Supercell
- Marie Amigues - CEO at Altagram
- Martin Vildik - Technical Designer at Ubisoft
- Michał Gembicki - PC Publishing Expert, Consultant & Advisor (Ex-CD Projekt, Ex-Klabater and Ex-Chimera)
- Nils Camin - Art Director / Coach
- Peter Bergner - Game Development & Gamification Consultant at Peter Bergner Consulting
- Prof. Marion Plank - Game Artist and Educator at IU International University
- Rami Ismail - Games Industry Studio & Project Advisor
- René Schmidt - Lead Technical Designer at Ubisoft
- Rishab Nanda - Lead Environment/Prop Artist at Ubisoft
- Ruth Lemmen - Interim Management + Coaching (Self Employed)
- Sergio Tavares - Director of Marketing & Communication at YAGER
- Thomas Lehr - Head of Software Development at Innogames
- Tom Putzki - Gray Eminence at Tom Putzki Consulting

SCHEDULE

view here!

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