GAMES GROUND 2023 Recap

Games Ground 23

REPORTS 2023

Reports 2023

BUSINESS GROUND CONTENT

stage program: 33 hours
mentor ground: 55 hours
networking mixers
speakers/VIP event
meet to match

BUSINESS GROUND STAGE ACTS

94 speakers
13 panel
16 talks / workshops
3 firesides

PLAY GROUND CONTENT

Stage Program: 37 hours
Workshops: 4 hours

PLAY GROUND STAGE ACTS

3 all-day tournaments
2 talks
1 quizshow
1 podcast recording
1 cosplay competition

VISITORS (unique)

EXHIBITORS

EVENT SPACE

MOST IMPORTANT GAME PLATFORM

YEARS IN THE GAMING INDUSTRY

REASONS FOR TAKING PART IN GAMES GROUND

BUSINESS GROUND MEET TO MATCH

Speakers 2023

Speakers 2023

Marek Brunner

Leiter des Testbereichs & IARC

USK

Jakub Trancik

Product Director

Kolibri Games (Ubisoft Mobile)

Isabel Schmutz

Project Manager Membership

game - German Games Industry Association

Melanie Fussenegger

Project Manager

Stiftung Digitale Spielekultur

Thorsten Küchler

Director Regional PR EMEA

Square Enix

Annie Tessier Clare

HR Director

Lighthouse Games

Moritz Lehr

Senior Quest Designer

CD Projekt Red

Peter Lovell

VP of People

Lockwood Publishing

Adam Snook

Game Scouting Manager

Team17 Digital

Michal Bubernik

Head of Marketing Team

Pixel Federation

Jenni Wergin

Product Manager

Headup Games (Thunderful Publishing)

Maria Maunula

Senior Producer

Rovio Entertainment

Martin Müller

Vice President of Games

Wooga

Karolina Wecka

Art Lead

Legendary Play

Maria Borys-Piątkowska

Senior Narrative Designer/Writer

Flying Wild Hog

Alex Wright-Manning

Head of International Recruitment

Techland

Charly Harbord

Director of Partnerships

Global Game Jam

Kuba Jankowski

Legal Counsel

CD Projekt Red

Denis Savosin

Senior AI Engineer

Savage Game Studios (a Playstation Studio)

Mafalda Duarte

Studio Director/Producer

Telescope Games

Mona Brandt

Lead Game Designer

Paintbucket Games

Franziska Weser

Founder & General Manager

Heartucate

Espen Sogn

Lead Living World Designer

Guerrilla

Chris Sayers

Lead VFX Artist

Blizzard Entertainment

Charlie Managhan

UI Artist

Sledgehammer Games

Anisia Petcu

Project Manager Programme

Berlin Science Week, Falling Walls Foundation

Leonie Wolf

Freelance 3D Artist/ Animator

GAME:IN

Ashmita Krishna Sharma

Founder

Sparkling Gems

Viki Freeman

Chief Strategy Officer

Airship Interactive

Serenad Yilmaz

Founder

Food for Thought Collective

Sophia Henning

Project Manager

NerdStar & GAME:IN

Emily Scahill

Key Accounts Consultant

Skillsearch

Stephen Lee

Head of Business Development

Deca Games

Marie Amigues

CEO & Co-founder

Altagram

Markus Zierhofer

CEO

Audio Creatures

Chiara Haller

CEO

Berliner Esport-Club e.V

Kayra Keri Küpçü

Founder

FRPNet

Franziska Elsaesser

Senior Strategic Partnerships Manager & Sustainability

Google

Cherié Karlsson

Partnerships Manager

Global Top Round (GTR)

Annika Maar

Founder

Happy Broccoli Games

Thomas Bremer

Co-founder & Professor

DE:HIVE - HTW Berlin

Michael Liebe

Outreach Games Europe

Kickstarter

Patrick Rau

CEO/Creative Director

Mad About Pandas

Riad Djemili

Co-founder

Maschinen-Mensch / Saftladen / codecks.io

Teppo Soininen

Game Lead

Metacore

Lisa Pak

Founder

Playing for the Planet

Ugo Bui-Xuan

UX Research Director

PlaytestCloud

Katerina Burbela

Business Development Manager

Remote Control Productions

Alexander Krug

CEO & Co-founder

Softgames

Kristian Metzger

Founder

Stratosphere Games

Anna Frey

Vorsitzende

ZGS - jungagiert e.V.

Marylin Marx

Lead Community Management

Webedia Deutschland

Maike Steinweller

Director of Communications

Wooga

Alex Protsenko

Head of Business Development

Netease Games

Nepomuk Nothelfer

Research Assistant

SKW Schwarz

Nicolas Reber

CEO & Founder

GamerLegion

Joanna Keler

Founder

GamerTag

Maximilian Graustein

Marketing Manager

ByteRockers’ Games

Jan Kuhlmann

Business Development Manager

Xsolla

Nathan Sölbrandt

Indie Business Development Manager

Xsolla

Marie Mejerwall

Game Advisor

Mejerwall Consulting

Malindy Hetfeld

Freelance Journalist, Game developer

Consultant

Lisa Passing

Create Technologist

Freelancer

Mosjkan Ehrari

Project Leader

Handbook Germany

Simoné Goldschmidt-Lechner

Writer & Translator

Freelancer

Julianne Becker

Co-founder

Coconat

Katerina Dovnar

Executive Producer

My.Games Venture Capital (MGVC)

Albert Custodio Martinez

VP Live Games & Monetization

Kolibri Games (Ubisoft Mobile)

Thierry Baujard

Co-founder

Spielfabrique

Jevgenijs Danilins

Game Designer/Developer

Nurogames

Ilke Karademir

Co-Founder & Creative Director

Torpor Games

Lena Gelhaar

Project Manager Innovation – Immersive Technologies

Berlin Partner for Business and Technology GmbH

Melissa Bodtländer

Strategic Innovation and Augmented Reality Expert

DB Systel GmbH

Cigdem Uzunoglu

Managing Director

Stiftung Digitale Spielekultur

Sebastian Klöß

Head of AR/VR & Metaverse

Bitkom

Marcos Delebé

Gamification Producer

Pfeffermind

Moritz Queisner

Prof. Dr.

Charité Universitätsmedizin – Berlin, Experimentelle Chirurg

Đani Čolaković

Co-Founder

Capital United

INDIES 2023

Indies 2023

Exhibition
INDIES
Chanko Studios
We are an indie game studio based in Lyon, France and we made it our goal to create story-driven puzzle games that get your brain cells working and make you laugh.
INDIES
INDIES
Dexai Arts
Surrounded by bright neons, filthy streets and even filthier techno beats, it is you who guard the entrance to the rave. Sharpen your wits and deliver lyrical smackdowns to those not worthy of partying. But beware - the stakes may or may not involve blowing up the city.
Exhibition
INDIES
Paintbucket Games
Indie studio PAINTBUCKET GAMES was founded in 2018 by two former AAA developers Jörg Friedrich and Sebastian St. Schulz. The studio's mission is to develop video games that leave a lasting impact and focus on strong narratives.
Exhibition
INDIES
ByteRockers' Games
2008 von Martin Knauf gegründet und heute von Maik Reichelt geführt, wollen wir von ByteRockers' Games nie dagewesene Spiele kreieren. Mit der Vision aus jedem Projekt etwas Neuartiges zu entwickeln, setzen wir uns selbst und unserer Fantasie dabei keine Grenzen. Kombiniert mit bestmöglichen Arbeitsbedingungen schaffen wir so tagtäglich neue Standards für Innovation und Kreativität in der Gaming-Branche.
Exhibition
INDIES
helpnode
A small indie game studio of two people and their friends.
Exhibition
INDIES
Gamma Minus
Gamma Minus is an award-winning remote independent video game development studio, with a mixture of full-time employees, as well as contractors on an independent basis. The core team consists of 6 individuals, and we have a team of roughly 20 further developers at our disposal, with which we collaborate on a regular basis. In parallel to the development of our own IPs we provide work-for-hire services. Our goal is to build a long-term successful company in Germany.
Exhibition
INDIES
Horizont Computergrafik
Horizont Computergrafik GmbH is a newly founded (July '22) games and interactive media studio from Berlin. We are passionate about unique, deep and engaging interactive digital experiences that are informed by history but are quintessentially contemporary.
Exhibition
INDIES
Play From Your Heart
Exhibition
INDIES
Wolpertinger Games
Wolpertinger Games was founded in 2009 by Sebastian Bender and Remote Control Productions. Starting as a student team turned professional game development studio, we aim to create seriously fun games and continue doing so to this day.
Exhibition
INDIES
Bitfall Studios
We are Bitfall Studios, a small but dedicated group of indie-developers from Germany. We have worked together on several projects and worked in the industry before. Together we have over 25 years of game dev experience.
Exhibition
INDIES
Irox Games UG (haftungsbeschränkt)
Seit dem 2. Januar 2020 arbeitet Irox Games an Spielen verschiedenster Formen. Wir arbeiten bewusst seit dem ersten Tag auf der Grundlage von zwei Standbeinen. Unsere eigenen Spiele bieten uns die Möglichkeit ständig zu wachsen und neue Expertise zu sammeln. Die Arbeit mit unseren Kunden liefert uns dazu ständig neue Perspektiven und Stabilität.
Exhibition
INDIES
Eternal Games
Roleplaying set in a dystopian universe inspired by early twentieth-century wars and Ukrainian folklore. You are seventeen-year-old Orest, and you might be the last hope of your land occupied by the Black Empire. Spearhead the Tower, an underground movement fighting for independence, choose the people who stand by your side, learn your family's history, and make your land free of the occupation, once and for all.
Exhibition
INDIES
Active Fungus Studios
Active Fungus develops computer games as experiences that entertain as well as immerse our players deeply in the subject matter and provide food for thought. Through computer games, we enable players to take on different perspectives and encourage them to experience and understand conflicts and problems from different angles.
Exhibition
INDIES
Stellar Cartography Interactive
Exhibition
INDIES
Turtle Knight Games
n Footgun:Underground Roguelike meets Soccer in a pixel-art arena where strategy collides with action. Navigate unique levels with balls boasting distinct attributes and upgradable powers, precision and anticipation are paramount.
Exhibition
INDIES
Studio 19-99
Exhibition
INDIES
Two Blackbird
Would you return from death to help your loved ones through grief? Make fate turning decisions, micromanage the family’s relationships and defeat the negative thoughts on tower defense levels. Watch out, your job will be harder the more severe their mental disorder is.
Exhibition
INDIES
VISIONKEEPER Studio
We founded our studio to pursue our dream of delivering unique and atmospheric games. We want to touch people emotionally and inspire them to think and reflect. We want to make short and powerful games with a strong message.
Exhibition
INDIES
Viron Games
Hi, I'm Ron and the developer of Rove. I'm a gamer for almost 30 years. I founded Viron Games end of 2021 while working on Rove. Rove started as a side project end of 2020 and became more and more important to me over time. End of 2021 I decided to become a full-time indie developer and focus on the development of Rove. Everything I learned during my life brought me to the point where I am right now - developing my first big indie game. I love every day of this journey. My favorite game series and strong inspirations for Rove are Diablo, Zelda, Mass Effect, Monkey Island and Assassins Creed.
Exhibition
INDIES
Ghostwhale Games
We founded our studio in 2022 right in the heart of Potsdam. Our studio released “Bazzle Duel” on mobile and “Bazzle” on Nintendo Switch, and we are currently working on developing cross-platform games.
Exhibition
INDIES
Axon Flux
Axon Flux is a Swiss game development studio. We’re focused on creating highly polished indie games, compactly sized and offered at an affordable price point. The company was founded in 2021 by Oliver Leins and Nils Hausfeld, two former co-workers that previously studied together at Games Academy Berlin.
Exhibition
INDIES
BAD Spiele Studio
At Bad Spiele, we delve into the shadowy realms of lovecraftian lore, meticulously crafting strategy game that merge haunting atmospheres with intricate storytelling, all brought to life by a devoted team immersed in the dark romanticism that defines our titles.
Exhibition
INDIES
Schiller Creative
U-Sharp (fka ENC#YPTED) is the world's first Unity programming learning game with C-Sharp. Explore, solve, and modify code in themed challenges from basics to expert levels. Dive into a one-of-a-kind learning adventure, mastering Unity along the way. The game has been developed by Vincent Schiller since 2020. The idea started with his bachelor thesis about Digital Game-Based Learning, which was awarded with the highest-endowed science prize in Saxony, the 'Dresden Excellence Award.' In addition, the resulting prototype of the game was awarded with the 'Games Innovation Award Saxony' as the best Serious Game 2021 and the Grand Prize in the category 'Media Makers' of the Visionale Leipzig 2022.
Exhibition
INDIES
GroovIT
With GroovIT we develop learning games – so-called serious games – with which our players can learn real instruments. To do this, they connect their own instrument to a computer and use it to control a real computer game. And we're talking about real games here. Not from digitized textbooks. Not from gamified learning software. But from real games. Point.
Exhibition
INDIES
StickyStoneStudio
StickyStoneStudio is a young team of gamedevelopers, located at the heart of Freiburg, Germany. With a passion for modern technologies and creative gamedesign StickyStoneStudio develops interactive experiences for the devices of our time. In addition to in-house game productions the team also takes on services in the area of game and app development, as well as 3D visualization with Unity.
Exhibition
INDIES
Pixel Rats Ltd
Lose yourself in this satyrical, mesmerizing platform-adventure with unprecedented pixel graphics. You are recruited to help Kiyo sabotage the evil bunny corporation that's killing his planet. Sneak in the shadow, master archery, swing with ninja ropes, crack tricky puzzles, and slay fluffy rabbits.
Exhibition
INDIES
Cosmocover
Pepper Grinder is an action-packed 2D adventure blending traditional platforming with an alternate drilling mode that allows you to dive in and out of the earth like a dolphin swims through water.

PARTNERS 2023

Partners 2023

funded by

Main sponsor

HARDWARE sponsor

legal sponsor

sponsors, Partners (incl. media & event)

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IMPRESSIONS:

GG '23

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