Program overview

friday * november 15, 2024

relic stage

10:00 - 10:45

Mastering the Game Server

Lessons learned from 20 years

Moderator:

description:

Join Andreas on a journey through the evolution of game server technology. As an industry leader, Andreas has faced gaming's most pressing challenges, gaining practical insights over his many years of experience. We welcome you to come and learn about recommendations on best practices, lessons learned from real-world implementations, and compelling reasons to opt for managed server solutions over DIY setups.

speaker:

Andreas Pohl
Head of B2B
Nitrado

11:00 - 11:45

Void Crew x Vivox

Immersive Voice and Scaling a Safe Community

Moderator:

description:

Join Javier and Tre as they go through Hutlihut's journey in finding the fun through cooperative gameplay and immersive audio with Vivox as well as look to scale player communities with the right tools to keep players Safe and Engaged.

speaker:

Tre Rose Gonzales
Product Manager
Vivox
Javier Casado de Amezúa
Hulithut Games

12:00 - 12:45

How to Stay Player Centric:

in Free-To-Play Games?

Moderator:

description:

Making games that have a chance on the market and remain successful for long periods of time, is a tough business. It is a continuous balancing act between creating fun experiences for as many players as possible, while allowing for commercial success of the game to be able to continue developing more games or new features to existing ones.It all comes down to acting in a player centric way. But what does that actually mean? Ask five people and you get five different responses.At Wooga, we have put a lot of effort into defining for ourselves what we actually mean by this and how we want to live it in our day-to-day, so that we can continue to create outstanding experiences while staying a sustainable business for many years to come.In this talk, Alevtina Usmanova, Associate Game Director on June‘s Journey, will share insights into how we did this.

speaker:

Alevtina Usmanova
Associate Director of Game Design
Wooga

12:45 - 13:45

LUNCH BREAK

Moderator:

description:

speaker:

No items found.

13:45 - 14:45

Women in Indie

Perspectives, Challenges and Opportunities

Moderator:

Nina Mackie
Co-Founder & CRO
WeGame2

description:

This panel brings together prominent women currently working in the Indie space to share their perspectives on working in this sector, the state of the market, specific challenges and what they are excited about for the future of Indies.

speaker:

Megan Zoe Garrett
Indie Publishing Marketing Manager
Lively Studio & Electric Square
Charlotte Cook
Clobal Commercial Director
Team17
Ranj Vekaria
Creative Director
Curve Games

15:00 - 15:45

10 Empty Slides

Moderator:

description:

Rami Ismail will spar with the audience about the most critical things to know in (independent) game development, the things you've always wondered about, and the things you didn't realize you should wonder about.

speaker:

Rami Ismail
Games Industry Studio & Project Advisor
RamiIsmail.com

16:00 - 16:45

Demystifying Creativity:

in Video Game Development

Moderator:

description:

What drives us to think outside the box? Where does a fresh idea originate? And how can one truly gauge originality? This talk delves into the core of the creative process, blending insights from psychology, neuroscience, and personal experiences. It aims to unpack the intricate dance of inspiration and dissect what gives birth to original thought through grounded exploration of the mechanisms behind creativity and what needs to be done to arrive at originality. "Demystifying Creativity in Video Game Development" is a thought-provoking talk that delves into the elusive nature of creativity and originality in the realm of video game creation. This presentation explores the intricate balance between innovative ideas and the practical challenges of measuring creativity, shedding light on how these factors influence the development process in the gaming industry. Through a blend of psychological insights and real-world examples from game development, the talk aims to unravel the complexities behind what makes a game truly original and engaging. It addresses the tools and methods used to quantify creativity, the impact of these metrics on the creative process, and how developers can harness this understanding to push the boundaries of what is possible in video games. The session promises a deep dive into the heart of creativity, offering valuable perspectives for game developers, designers, and enthusiasts alike.

speaker:

Fawzi Mesmar
Vice President Global Creative
Ubisoft

17:00 - 18:00

From Local to Global:

Best Practices in Video Game Localization and Cultural Adaptation

Moderator:

Charly Harbord
Head of Business Development
The Powell Group/IndieGameBusiness®

description:

This panel explores how to effectively localize and culturally adapt games for global audiences while preserving their authenticity and appeal. The discussion will cover strategies for portraying culture accurately, adapting narratives to resonate with diverse regions, and addressing the challenges of translating gameplay experiences. Attendees will gain insights into the processes and best practices that help games connect with players worldwide, from localization techniques to incorporating cultural elements seamlessly into game design.

speaker:

Kate Edwards
CEO / CXO & Co-founder
Geogrify / SetJetters
Marie Amigues
CEO
Altagram Group
Markus Zierhofer
Founder
AudioCreatures
Marek Brunner
Head of Rating Procedures
USK

18:15 - 19:45

PITCH COMPETITION

(Stiftung Digitale Spielekultur - Start-up Games-Entrepreneurs)

Moderator:

description:

speaker:

No items found.

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