Program overview

friday * november 15, 2024

Portal stage

10:00 - 11:00

TBC

Sustainability Panel curated by Stephen Lee

Moderator:

description:

TBC

speaker:

No items found.

11:15 - 12:15

Liberating Live Service Crashes:

How 'bout a nice cup of STABILI-TEA?

Moderator:

description:

Live service stability is hard because: No matter how good your QA is, they'll never catch as many issues as millions of players using a wide variety of hardware setups. When the game crashes you're not going to get much information, just a callstack in most cases with very little context. Logs are your best friend in development but logging is not quite as easy in production for security and optimization reasons. You do have to balance your engineering efforts between addressing bugs/crashes and producing new content to keep players happy and make enough money to sustain the studio. 50% of your crashes can be caused by 1% of your bugs, but these tend to be sneaky edge cases that are very hard to reproduce. This means that when your QA finds an issue during testing, it's hard to know if it's a 'one-off' that happens one in a million or if it's closer to 1 in 10. If your game is procedural and systems driven like Helldivers 2, this makes it even harder because it's literally impossible to test every possible combination of weapons, stratagems, level-tiles, enemies, biomes, etc There are many tricks up our sleeves to solve or mitigate some of these issues. Learn in this fireside chat!

speaker:

Brendan Armstrong
Lead Gameplay Programmer on Helldivers 2
Arrowhead Game Studios

12:15 - 13:15

LUNCH BREAK

Moderator:

description:

speaker:

No items found.

13:15 - 14:15

Implementing Game Funds:

The Relationship with Private and Public (Medianet)

Moderator:

description:

TBC

speaker:

No items found.

14:30 - 15:15

Unlocking national public funding

for games development in Germany and Europe

Moderator:

description:

For over 20 years, Prof. Dr. Malte Behrmann has been deeply involved at the intersection of government and the gaming industry in Germany and Europe. He has actively accompanied – with consulting, teaching and research - the development of all funding programs that have emerged at Länder level, federal level and European level during this time. In his presentation, he will primarily discuss the current situation and how these funding programs are expected to evolve in the near future. His focus will be the perspective of an average small or medium sized game developer from Germany and more specifically from Berlin. How will the national game funds develop ? How about the most recent initiative, like the small program for founders and the possible introduction of a tax credit scheme ? What happens to local activities on Länder level like Medienboard or Game House? What are the perspectives of the European funding programs ?

speaker:

Prof. Malte Behrmann
Professor and independent lawyer
Self Employed

15:30 - 16:15

Better Research, Better Games:

Playtests and Research Methods for Player Insights That Reduce Risks, Boost Retention, and Make Games Players Love

Moderator:

description:

TBC

speaker:

Ugo Bui-Xuan
Playtestcloud

17:30 - 18:45

Publishing vs. Self-Publishing:

Unfiltered Truths and Tough Choices

Moderator:

Leonie Wolf
Associate Art Director & Technical Animator
Maschinen-Mensch, Freelance stage & live host

description:

In this candid discussion, industry veterans will share hard truths and valuable insights about the paths of publishing and self-publishing. The panel will explore the pros and cons of each route, uncovering secrets that publishers don’t usually reveal and the reasons why some developers choose to go independent. Attendees will leave with a clearer understanding of which path aligns best with their studio's vision and goals.

speaker:

Riad Djemili
CEO
Maschinen Mensch
Daniel Lyozov
Head of Business Development & Scouting
CRITICAL REFLEX
Manny Hachey
Accelerator Program Manager
Xsolla
Rami Ismail
Games Industry Studio & Project Advisor
RamiIsmail.com

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