Program overview

FRIDAY * november 15, 2024

cage stage

10:00 - 11:00

Heiße Games – kaputtes Klima?

| Berlin Games Breakfast

Moderator:

Tuba Bozkurt
Fraktion Bündnis 90/Die Grünen

description:

Wir möchten euch herzlich zu unserem 6. Berlin Games Breakfast im Rahmen der Games Ground einladen. Das Panel soll dieses Mal unter dem Motto „Heiße Games – kaputtes Klima?“ diskutieren. Alle Messebesucher:innen können zuhören und sich mit Fragen an die Panelist:innen beteiligen. Wir wollen uns anschauen, welche Rolle ökologische Nachhaltigkeit beim Gaming spielt, und welchen Einfluss die Hardware aber auch die Spieleentwicklung dabei haben. Welche Optionen die Spieler*innen haben nachhaltige Hardware und Games zu kaufen und wie Unternehmen Ihren Einfluss auf die Umwelt evaluieren und gegensteuern. Was kann Politik tun, die Transformation auch hier voranzubringen? Helfen vielleicht „Serious Games“, das Bewusstsein für soziale und ökologische Zusammenhänge zu schärfen? Es ist eine Stunde Gespräch auf der Bühne mit den Gästen geplant, danach laden wir ein, die Diskussion im Networkingbereich im persönlichen Gespräch mit unseren Gästen und uns zu vertiefen.

speaker:

Sonia Fizek
TH Köln, Cologne Game Lab
Maria Wagner
Founder and Managing Director
Sustainable Games Alliance

11:15 - 12:00

Mirrors of Meaning and Play:

Leveraging player expectations, biases and narrative stereotypes

Moderator:

description:

Video games combine language, images, sounds, and player choices to create a unique storytelling experience. Because making games can be expensive, creators often rely on familiar symbols and stereotypes to quickly connect with players. However, these shortcuts can unintentionally reinforce negative perceptions about groups of people who already suffer from being “othered” by society. This talk explores how game creators can leverage player expectations, biases and narrative stereotypes to tell stories that are enrichening, supportive and inclusive.

speaker:

Shirley McPhaul
Independent Research
Freelance

12:15 - 13:00

Of Words and Cats:

A Helpful Guide to Localization for Game Developers

Moderator:

description:

How do you prepare your game’s files for localization? How do you select the right contractor? How do you collaborate productively with your translators? And what do cats have to do with all of it? Anett and Andreas—two industry veterans with more than 25 years of combined experience in video games localization—will be your guides on the exciting journey through the process of getting your game ready for launch in multiple countries. Andreas will discuss the technical intricacies of localization, as well as what translators will require from you to deliver a polished, accurate, and immersive localization of your vision. At which stage in the development process should you begin thinking about your game’s localization? What data structure is best for your dialogues? What’s a good character limit for your UI, and which supplemental materials should you provide? Anett’s focus will be on the communicative aspects of working with freelancers: How do you assemble your team? How do you utilize their various skill sets and passions? How do you brief them concisely? How do you provide constructive feedback so they can produce the best possible translation—and what constitutes the best, anyway? Together, your guides will explore best practices, and assess what might have gone wrong (or right) in previous projects. Join them on this exciting journey—and behold the cat.

speaker:

Anett Enzmann
Translator
Freelance
Andreas Gruner
Translator
Freelance

13:15 - 14:00

How to F*ck Up Your Console Launch

Before You Even Start Porting

Moderator:

description:

This talk will look at common development mistakes that make your game a nightmare to port (and probably will cost you a fortune). Spoken by a senior console porting producer with multiple five-platform ports under his belt, and 40+ game projects produced.

speaker:

Joni Lappalainen
CEO and co-founder
Dreamloop Games

14:00 - 15:00

LUNCH BREAK

Moderator:

description:

speaker:

No items found.

15:00 - 15:45

Believable Creature Design

for Video Games

Moderator:

description:

In this talk I will introduce you to some ways you can infuse your Monsters and Critters with a sense of purpose and believability. We will go over some basic brainstorming techniques, learn ways to fuse existing anatomy parts together to create a cohesive design and also find out how to balance believability and the "rule of cool".

speaker:

Aina Theede
Illustrator/Concept Artist
Freelance

16:00 - 16:45

Game vs. Product:

Why your Game should become a Product and How you can achieve that

Moderator:

description:

We all love our darlings, and we know it's damn hard to kill them. In this talk, I take you on a Product Journey and tell you why it is beneficial that your Game becomes a product and what the difference is. I will share some strategies and questions you have to ask yourself if you want to improve your Game for YOUR specific audience. And don't worry; this process is much more creative and cheaper than you think.

speaker:

Jenni Wergin
Creative Producer
Headup

17:00 - 17:45

Creating a Game Solo

René Rother (Children of the Sun)

Moderator:

description:

I just released my first game a few months ago called Children of the Sun published by Devolver. I've been working on the game mostly by myself. Doing all the art, animations, programming and designing. I'm not a specialist in any of those fields, but I think it might be an interesting topic. Talking about this journey and how I believe that gut feeling was an important factor for me and the process might be interesting.

speaker:

René Rother
Indie Developer
Children of the Sun

18:00 - 18:45

Concept art:

adapting creatures designs from tabletop DnD to Baldur's Gate 3

Moderator:

description:

Jane Katsubo, Senior Concept Artist (fulltime freelance) at Larian Studios BIO: I am a senior concept artist in the video game industry with 8+ years of experience. For most of them, I worked as a part of Larian Studio (2017-2021 in-house / 2021 - today as a full-time freelancer). I had a fantastic opportunity to work on the studio's most successful project, Baldur's Gate 3, from the first day of pre-production until its release. The projects I worked on full-time Included Divinity: Original Sin 2 and Baldur's Gate 3. As a freelancer, Remnant: from the Ashes, Warhammer: Rogue Trader, and Dungeons and Dragons.

speaker:

Jane Katsubo
Senior Concept Artist (fulltime freelance)
Larian Studios

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