Program overview

thursday * november 14, 2024

cage stage

10:00 - 11:00

Learnings

from Kickstarter Champions

Moderator:

Michael Liebe
Outreach Games Europe
Kickstarter

description:

A brief platform update by Outreach Games Europe lead, Michael Liebe is followed by three great case studies: Emma Delage who runs Studio Camelia in France, and collected almost 300k EUR for their JRPG hommage, ALZARA Radiant Echoes. Nicolas Bétoux, co-founder of Morphcat Games who already ran two successful campaigns for games distributed on real NES cartridges. And David Jimenez, who with 2Awesome Studio already ran three successfully funded campaigns. Each of them will share in short 10 minute pitches their top learnings with Kickstarter. Things they would do again, and tryouts they would rather have avoided.

speaker:

David Jiménez
Co-Founder & Creative Director
2Awesome Studio
Emma Delage
Creative Director
Studio Camelia
Nicolas Betoux
Co-Founder / Game Designer
Morphcat Games
Jörg Friedrich
CEO and Game Director
Paintbucket Games

11:15 - 12:15

Between Realities:

Live Music in the Metaverse

Moderator:

Finn Kortenbrede
Managing director
XRBB

description:

In this panel, experts from the creative industry and XR sector will discuss their experiences with live events in the metaverse, the challenges involved and the opportunities for marketing music. New licensing options, larger, location-independent target groups and increased ticket sales are already emerging. There are also opportunities to make events more inclusive and barrier-free. Cross-reality combines real and virtual events, creates new forms of artistic expression and requires technical expertise and fair access to the digital market. Our experts ask: How can this market become sustainably accessible for everyone?

speaker:

Anke von der Heide
Research & Business Management
XRevent
Thor Hagedorn aka C4R4 MuRu
CMO
Granola Studios
Tim Deussen
Director
Studio Deussen

12:30 - 13:30

Integrating Speedruns and LARP:

Innovative Approaches to Game Design and Community Building

Moderator:

description:

In this fireside chat, we delve into how two distinct gaming subcultures, speedrunning and LARP (Live Action Role-Playing), each bring unique perspectives that can reshape game design and enrich player communities. Attendees will learn how both the fast-paced, goal-driven mindset of speedrunning and the immersive, character- and story -focused world of LARPing can be integrated to enhance player experience and open up new possibilities in level and narrative design, as well as inspire novel approaches to fostering more dynamic and engaged gaming communities.

speaker:

Lucina Hum
Founder
Bislina Speedruns
Carnelian King
Creative Producer
Monstrous Immersive

13:30 - 14:30

LUNCH BREAK

Moderator:

description:

speaker:

No items found.

14:30 - 15:15

Sustainability:

Status & Next Policies for Indies

Moderator:

description:

TBC

speaker:

Maria Wagner
Founder and Managing Director
Sustainable Games Alliance
Jiri Kupiainen
Chairperson & Founder
Sustainable Games Alliance

15:30 - 16:15

Cross-Media Entertainment:

Transforming Gaming Worlds

Moderator:

description:

Join us for an in-depth look at cross-media narratives within gaming worldс and explore the concept of cross-media storytelling. We look into real-world examples like Riot's League of Legends, Ankama and LEGO's universes, that have successfully expanded beyond the original domain of their IPs. Let's talk about the essential tools and content types that facilitate cross-media narratives, and learn when and how to use them strategically throughout a game's life cycle, ensuring long-lasting impact and user engagement.

speaker:

Toma Komitski
Head of Sales and Business Development
Chase A Cloud

16:30 - 17:30

Beyond Boundaries

Alternative Gear & Accessibility Features

Moderator:

description:

This panel delves into the current state of involvement of individuals with health conditions or impairments in the development of alternative gaming gear and accessibility features. Experts will present case studies, showcasing both successes and areas for improvement, while sparking a conversation on how to foster greater inclusivity in the design process. Attendees will leave with actionable insights on enhancing collaboration with disabled gamers to create more accessible and universally engaging gaming experiences.

speaker:

Serenad Yilmaz
Founder and Creative Director
Food For Thought
Johanna Janiszewski
CEO + Founder
Tiny Crocodile Studios
Moco Raffael Schiller
Co-founder & Creative Director
NEEEU Spaces

17:45 - 18:30

Specialist or Generalist:

Finding Your Focus in Game Development

Moderator:

description:

Here to inspire! Bane’s talk is designed for everyone navigating the dilemma of being a jack of all trades versus focusing (and mastering) one’s core skills. Bane’s extensive experience across all platforms, genres and roles has helped him create a toolkit of core skills necessary to tackle any project, with an emphasis on constant investment and iteration for growth. Audience – whether you’re a leader, a developer, or a creative – will gain insights on finding the right balance, creating and developing one’s own skill set and viewing each project as a step towards mastering their craft.

speaker:

Blagoja "Bane" Milevski
Producer on Merge Mansion
Metacore

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